#include "CollisionEvent.h"

//-------------------------------------------------------------------------------------
CollisionEvent::CollisionEvent(const BaseObjectPtr obj0, const BaseObjectPtr obj1, btVector3 &point)
	: mpBaseObject0(obj0), mpBaseObject1(obj1), mCollisionPoint(point)
{
}
//-------------------------------------------------------------------------------------
CollisionEvent::~CollisionEvent(void)
{
}
//-------------------------------------------------------------------------------------
const EventType CollisionEvent::getEventType(void) const
{
	return EVENT_COLLISION;
}